Animation Update

In which I start reaching new levels in downright weird.

Fair bit of the Easter holiday was spent working on my other main character, an “Angel.” The reason it took so long to do it was down to several glitches cropping up that required me to go back to a previous file (good thing I’ve gotten into the habit of using the Save As Copy shortcut), the reaction manager causing crashes (about 10 in the space of 15 minutes, that must be some kind of record) and the problems of not being able to remove any constraints you’ve added except for Undo. As it stands, a character that’s mechanical and doesn’t need bones is even more awkward to rig than one does.

Will add commentary later.


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