This experiment builds on the results of the last one by giving a set “goal” – to find your way from the starting point to the Castle at the top of the hill. This experiment is also depending on recognition of familiar objects; the goal is not immediately visible from the starting point, so you’re required to locate it first and then head in its direction. This time, the environment has been built using the Unity game engine, meaning that collision is now incorporated into the model.
The instructions are as follows:
- Download the appropriate version for your OS:-
- Windows .exe file (this is in a zip file – the exe. file and the data folder must be kept together in order for it to work)
- Open the app/.exe and you’ll be asked to set your resolution and level and detail. Unless you want to go hunting for the screen resolution settings, I strongly advise that you keep Windowed Mode checked.
- The controls are the same as any first-person-shooter: WASD keys for movement, and the mouse to look around. You can press Space to jump, but please do not attempt to jump the river, you are not going to get back out again. The bridge has been provided for a reason.
Upon loading, you start here:
Your mission is to locate and get to the Castle on the hill (any resemblance to a castle on a rock that may be near my place of study is purely coincidental). Because it is initially hidden from view, you need to move forward and look around to locate it. In the event of getting hopelessly lost, I have a map to help you get your bearings.
Once you’ve done that, please answer the following, and give reasons as to why if you can:-
- Was it easy to locate the castle or difficult?
- Was it easy or difficult to go through the city to get to it, or did you find a more easily navigated route? (state if you needed to use the map)
- If you found going through the city difficult, why was it harder to navigate?
- The buildings in the city centre are very tall and close together, did this affect your mood whilst going through it?
There are also two additional goals. The first is to locate the watermill, which looks like this:
If you found it, was it easy or hard and why?
The second is to find the five Blacksmith houses that are dotted around the city, which look like this:
How many did you find? Were they easy to find or difficult? Why?